Grim SkullSOLBET.fun

Dice

Roll the dice against a target number. Higher targets = higher risk = higher reward.

How to Play

/dice <amount> <target>

You win if your roll is greater than the target. Target must be between 2 and 98.

Examples

/dice 100 50      → Bet 100, must roll over 50 (~49% win chance)
/dice 50 75       → Bet 50, must roll over 75 (~24% win chance)
/dice 200 25      → Bet 200, must roll over 25 (~73% win chance)

Rules

Target Range2 to 98
Roll Range0 to 99.99
House Edge2%
Win ConditionRoll > Target

How It Works

  1. You choose a target number (2-98)
  2. A provably fair roll generates a number from 0-99.99
  3. If your roll is greater than the target, you win!
  4. Lower targets = easier to win but lower payout
  5. Higher targets = harder to win but higher payout

Win Chance & Payout

Win chance and payout are determined by your target:

Win Chance = (99 - Target) / 100 × 98%
Payout Multiplier = 98 / (99 - Target)

Target Examples

TargetWin ChanceMultiplier
25~72.5%~1.32x
50~48%~2x
75~23.5%~4.08x
90~8.8%~10.9x
95~3.9%~24.5x
98~0.98%~98x

Example

Bet: 100 tokens with target 75

  • You need to roll over 75 to win
  • Win chance: ~23.5%
  • Payout multiplier: ~4.08x
Roll 82.45 (Win)408 tokens (+308 profit)
Roll 61.23 (Loss)0 tokens (-100)

Strategy Tips

  • Lower targets = more consistent wins, smaller payouts
  • Higher targets = rare wins, massive payouts
  • Target 50 gives approximately 2x payout at 48% odds
  • The house edge is built into the payout calculation

Bet Limits

Higher potential payouts have lower maximum bets to protect the pool. The system automatically calculates your max bet based on your chosen target and the pool size.